Graphs and Pathfinding
Pathfinding is a classic problem. It typically involves finding the shortest or cheapest path between two points. There are many algorithms to solve this problem, most of which are based on graphs with various modifications. Some algorithms are more effective than others, depending on the situation. Let's go through some of the most popular ones and discuss which algorithm is more effective in which scenario. We'll look at several commonly used algorithms: BFS, GBFS, Dijkstra, and A*.